Independent product designer

Product design that ships as a system

Interfaces, brands, and the design systems behind them, for teams that need every screen to hold together from first brief to developer handoff.

StatusAvailable Q4 2026
BasedRemote · worldwide
What I do

From brief to handoff, one loop.

01

Direction

Positioning, product framing, and the one decision each screen exists to support. Written down before anything is drawn.

02

Product

User flows, interfaces, and prototypes in high fidelity, from the core path to the edge states nobody planned for.

03

System

Tokens, components, and documentation that engineers can ship without asking. The handoff is the deliverable.

By the numbers

Targets set before pixels

Every project starts with a number it has to move. These are the targets the work below was designed against.

12 → 7 MIN
−40%

Time to a confident decision

Cirrus Capital · concept target

View case
11 → 5 STEPS
−55%

Steps to a first booking

Mira Care · concept target

View case
Projects

Selected work

CIRRUS · WEB APPPortfolio intelligence

Cirrus Capital

A decision workspace for analysts. One decision leads every screen; charts become evidence instead of decoration.

Product strategyUX / UIDesign system
JUNE 2026 View case
MIRA · MOBILECare journey

Mira Care

Finding, booking, and continuing care were three products wearing one logo. Now one next step owns the home screen.

Service designProduct designIdentity
APRIL 2026 View case
ROVE · BRAND + APPUnified wayfinding

Rove Mobility

Three transit modes, three visual languages. One route grammar now runs across signage, map, and app.

Brand systemMobile productMotion
NOVEMBER 2025 View case
Process

Four steps. No surprises.

The same loop on every engagement, so you always know what is being decided and what you get at the end of the week.

  1. 01

    Listen

    Align on the real problem, the context it lives in, and what better would look like to the people who use it.

    Week 1
  2. 02

    Frame

    Compare two or three directions as product theses, not moodboards. Make the tradeoffs visible and pick one.

    Weeks 2–3
  3. 03

    Make

    Build the experience in high fidelity, from the core flow to the edge states, on tokens the engineers can ship.

    Weeks 3–8
  4. 04

    Refine

    Pressure-test with real content, tune the motion, and hand over documentation that survives without me.

    Final weeks
I reply within a day

Bring a problem, not a brief.

Tell me what is not working and who it is for. I will come back with how I would approach it and what it would take.

Write to me
Good fits
  • A product that works but does not hold togetherProduct
  • A team shipping faster than its design systemSystem
  • A brand that stops at the logoBrand
  • A launch that needs senior judgment, not headcountFractional

Available Q4 2026. Remote · worldwide. Usually a reply within one working day.